Input Options: Loop input audio: This option tells Bink to loop the audio throughout the entire Bink movie. If you are converting video and audio, then the output file will be an AVI file. If you are converting just audio, then the output file will be a wave file. After installing this, my incredibly mixed results with Bink seemingly disappeared, but you don't have to install it if you're able to get a video to convert fine. Convert Audio: Check this box to convert the audio from the input file. On one final note, if you're having issues with getting Bink to convert a video properly (as in it doesn't convert the sound and you just get video), I found online that some people recommend you install the Combined Community Codec Pack. highlight the input WAV file click the 'Convert a file' button to open the RAD Converter change the options on the 'Convert Audio' section to the output sound format you want hit the 'Convert' button at the right.
Bink video tools not converting entire video how to#
I forget how to access these options, but they shouldn't be too hard to find and you can tinker with them to see what you like. Use the Convert button in the RAD Video Tools to convert from one file format to another. To convert XMA files (.xma) to Wave files (.wav), the ToWav Music Converter can be used. Keep in mind that you might want to play around with the video settings in order to see if you can get good quality without making the video file needlessly bloated. Putting this in your Meta.ini under the RequiredHack section will allow you to bypass that 640x480 limit, and allow you to make much higher resolution videos that can be put into SHAR. RequiredHack=IncreasedVideoResolutionSupport
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If they're not, the game will not play them back correctly. To add to Jake's statement, by default, the game's RMVs have to be at the resolution of 640x480.